

At home, I have other Diablo games… that can be played on much bigger screens. And for me, Immortal is a game that I want in my pocket, not a game that I'm likely to play using a controller and a propped up iPad at home. That is Diablo Immortal's true strength - it can fit into your life wherever you want it to. It's extremely easy to pick it up for five minutes, complete a task - a bounty, a Challenge Rift, whatever it may be - and put it down feeling as though you've accomplished something. Diablo Immortal is an ideal game for quick sessions. POE PathOfExile ControllerPC players - if youve ever wanted to use a controller instead of mouse and keyboard, you will soon be able to. It's a game to play for the visceral fun of combat, to smash out a dungeon or two when I have some time to spare. Immortal is most fun for me when I'm not obsessed with making progress to level up my legendary gems or trying to min-max systems. That's not to say I don't want to play Diablo Immortal - I absolutely do - but I've come to realise that I need to have a more casual relationship with it. I've already run through some of my criticisms elsewhere on IGN, but the short version is that I'm not interested in juggling a bunch of different currencies, of wading through a host of convoluted, overlapping systems, and of attempting to decipher opaque value propositions. While Diablo Immortal is a lot of fun to play, and has a huge amount of content to work through and builds to explore, I'm not a huge fan of some of its free-to-play, mobile gaming trappings. I expect that latter issue to be fixed, and overall, both control options are solid.Įven so, I can't help but feel that controller support is a bit of a moot point for me. I also found my primary attack a little sticky at times - failing to trigger and forcing me to press and hold the button again to make it actually work. Aiming skills with the right stick also feels spot on, giving me a high degree of accuracy when lining up, say, my Necromancer's Grim Scythe to catch a group of scattered enemies, or when positioning the cone of my Corpse Explosion skill to blow up as many lumps of meat as possible.Īll that said, skills that require positioning a reticule in space can be a little slower to aim precisely with a stick compared with simply sliding a thumb on the screen. I definitely prefer using an analogue stick for moving my character in particular, as it feels like I can be more precise and also more effectively evade telegraphed attacks. It's the same twin stick shooter-style control method that help make Immortal's touch controls so distinct from Diablo games that use a mouse and keyboard, and feels great. I just think that this game would do good there. For that reason I will essentially repost all of what I said here.
PATH OF EXILE 2 PC CONTROLLER SUPPORT FREE
The default layout - which can be remapped - has all the skills aside from your character's primary attack on the shoulder buttons, which leaves your right thumb free to aim skills with the right stick. So I started typing what was going to be a short comment on another users discussion which quickly turned into a few paragraphs.
